The puzzle is
how you battle.
You choose the matches. Your monsters turn them into attacks, healing and protection. Here’s what to look for on the board.
Tap the glowing fire tile, then the water tile above it.

One match. Let’s see what Cinderkit does.

Monster sigils
Match a companion’s sigils to power its actions. Your active team determines which sigils appear.

Healing tiles
Restore health to help your companions stay in the fight.

Shields
Build protection before the enemies take their turn.
Plan for the enemy’s turn.
You have a set number of moves each round. Make your matches, watch your team’s actions resolve, then surviving enemies respond. Longer matches and cascades can help you get more from those moves.

Between battles
- Raise your team
- Train companions, feed them and equip useful items before a harder stage. Earlier levels remain available for experience.
- Make room for an egg
- Battle rewards and Pip’s rotating stock can include eggs. Encounter an eligible base form first, then you may hatch another of that monster.
- Let them evolve
- As companions reach their evolution levels, you can reveal their next form or keep them as they are a little longer.
Before you start
When and where can I play?
Browser adventure coming soon on a desktop or laptop. Steam and mobile coming soon.
How will my progress be saved?
Guest adventures save on your device. Sign in with Google to back up your adventure and continue across computers. Apple sign-in is planned too.
Can I have two of the same monster?
Yes. Eggs can hatch duplicates of monsters you already own. Each companion keeps its own level, training and history.
Can monsters fall permanently?
Yes, in genuine-risk battles. Check the encounter’s risk before starting. Protected stages let you practise and earn experience without permanently losing a companion.
Meet your
first hatchling.
Steam and mobile coming soon.
Meet the monsters →
Meet the monsters